A downloadable game for Windows

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Without warning, you have been taken to some dark plateau.

Here, alone, you would probably die.

But, you're not alone. Someone else is having the same problem you are.

May as well look for a way out together.


Game length: 25 - 40 minutes
Other notes:
There are no (intentional) jump scares.

1.1 update: Changed a line of dialogue. Small fix
for the   L O R E .

1.2 update (April/08/2022): Fixed game freezing issue
that can occur toward end of the game.

1.21 update (April/19/2022): Two typo fixes. Heheh, small fix.

1.3 The FLAVOR Update (May 26th, 2023)

-Flavor text added to many objects in the environment.
-Some of this text will change as major events happen in the story.
-1 new cameo.
-Some additions have been made to some of the maps.
-Some dialogue altered slightly.
-More content in the post-game content room.


SPANISH TRANSLATION: September 27, 2022.
Nuestro descenso
-The Spanish translation of Our way down (Nuestro descenso) is now out!
-NOTE: The Spanish version is still 1.21. It will not be receiving the 1.3 FLAVOR update.

HUGE THANKS to "Crabot" for translating the ENTIRE GAME to Spanish! Here are his socials!

Crabot YouTube: https://www.youtube.com/channel/UCVli8WdB-CXRMHbgUzzKjtg

Crabot Twitter: https://twitter.com/MosquitoBased?t=Rc7ESYoDBqb1BwA7DkHBaA&s=09

Again, huge thanks to Crabot for this translation. Much appreciated sire!

StatusReleased
PlatformsWindows
Release date Feb 18, 2022
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorBasim Aziz
GenreRole Playing
Tags2D, Horror, light-horror, Pixel Art, RPG Maker, Story Rich

Download

Download NowName your own price

Click download now to get access to the following files:

Nuestro descenso.zip 420 MB
Our way down.zip 427 MB

Comments

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(+1)

This game was short and sweet, and I will try to keep my review as short as I can:

Things I like about the game:

  • Again, for a free game it was nice to see you reusing some of you previously work and still adding a new characters and lore.
  • I also like the easter egg you made for the previous game it implies that these games are somehow connected another thing that I like about your game is the way of making you like the characters.
  • I like how you make your characters so likeable by giving them feeling , empathy and heroic acts. because that what most people like and it just works.
  • In the previous game there was some areas that felt like a drag. But here it felt everything is straightforward so I can say it’s an improvement over the previous one.

Things I would like to see improved:

  • DO NOT THROW AWAY YOUR CUTSCENES REUSE THEM IN ANOTHER WAY!” This is very important in my opinion and instead reuse them in at a different time if your afraid it is too early. You are doing something for free so throwing a way means you’re wasting time and energy for nothing + plus it makes your story feel like it’s missing something. Unless you’re planning to make a more polished game, and this is a demo. Otherwise, that doesn’t look good for your game bro!                                             
  • It's up to you to do that but why don't you try and add these trailers videos not game intro because some people might miss them as part of the story. but it could just be a game engine issue.                                                      
  • The story could be paced down a bit to clear things a little bit at the end. I understand you want people to be shocked from the twist but that doesn't help understand what is going on that was a problem that happened in the previous game as well. there are multiple ways you could make things unclear but still give them leads to help develop things in their mind. This is just my opinion so it's up to you take this into consideration or not.


What I would like to see in a sequel:

  • More information about the character that was introduced while exploring.
  • More information about the other character we see and why they are the way they are.
  • Learn more about Alagossa and Hector and what happened to them.
  • Add more connecting to previous games.


And good luck in your next projects I look forward to them.

(+1)

I've made an account to say that the GasMask dude is hot

Ahaha! Thank you sir!

Funny, there's a few people saying that. Heheh~.

(+1)

Hi, I'm an Italian native speaker and I'm starting as a translator officially after translating some mods for fun. I would love to translate your game if you let me. Of course I don't have any references but I promise to give my all. Best wishes for the game!

Neril

(2 edits)

Hi Neril. Thank you so much for the offer! I REALLY appreciate it.

But, I'm currently moving on to my next project and it's development is in full swing.

Between game deving and holding down my day job I don't have time to implement the translation. <X3

Again, thanks a ton for the offer. I appreciate you reaching out.

Sorry I can't do it at this time though. <: )

(+1)

oooh! 

(+1)

Ohooooo~.

Thanks for swinging by again. : )

(+2)

Hey I just end up playing and enjoyed a lot! I liked the characters, I liked the plot, and I really want to see how the story will continue.

I was scared most of the time, and got jumpscared a few times. I guess thats good right?

I am just sad that Alagossa puching harold its not cannon. And that the first image test jumpscared me ,_, (Oh boy, Im gonna have nightmares because of that smile)

E!

(1 edit) (+2)

Daaaw shux, thanks man~. Really appreciate the kind words.

And glad it spooked you too~. Didn't expect the test image to get you though, hahah.


As for a continuation of the story, this game is (mmmostly) a one-off. However, if you're interested in the events, then Ara and the Empty Universe (my other game) shares the same "universe" as this game.

Different characters and story but, you may learn about some of the things you saw in this game.


Anyway, thanks again man.

e